Kiss Me I'm Polish LLC

Experience Music Project


When the Experience Music Project in Seattle opened its doors in 2000, it was hailed as one of the most innovative exhibition spaces of its time. Founded by Microsoft’s Paul Allen and housed inside a brand new Frank Gehry creation, the museum offers one of the most technologically amped-up celebrations of popular music culture. Showcasing an incredible array of music memorabilia, rare video footage, immersive multimedia displays, and interactive exhibitions, EMP draws its visitors into a one-of-a-kind experience of music history.

While at the NY-based interactive agency Funny Garbage, KMIP’s founder Agnieszka Gasparska was charged with the art direction and design of a series of touch-screen kiosks for the Guitar Gallery in the museum’s permanent collection. An absolute dream for a designer less than a year out of school, the kiosks focused on the history of the acoustic and electric guitars.

Working with some of the most experienced programmers in the industry resulted in a suite of touch-screen kiosks that bring the fascinating content to life in the most playful and engaging ways.

Inspired by vintage electronic equipment, “The Origin of the Electric Guitar” interface showcases an interactive timeline of all the scientific events that led to the invention of the electrically amplified guitar, and includes such interactive experiments as a morse-code generator and a visualization of the earliest electrical circuit tests.

“A History of the Acoustic Guitar” kiosk focuses on the anatomy of the acoustic guitar, and is inspired by the build of the actual instrument, both in terms of visual form, and in how the interface behaves. One of our favorite details of the whole project is found in this particular kiosk – not only can a user actually pluck and strum the strings of the on-screen guitar, but tapping on the wood background creates a variety of sounds that perfectly mimic what one would hear tapping the body of an actual guitar. It’s those kinds of details that distinguish a good experience from an unforgettable one.

  • Information Architecture + User Experience
  • Art Direction + Visual Design

You can't go to the store and buy a good ear and rhythm.”

– Les Paul

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